Chase

Description:

Chase
RACE: Elf (30 BP)
Low Light vision
Rep: 1 Notoriety: 3 Awareness: 1

QUALITIES
(+30 BP)

Positive
Erased(10BP) All record disappears after one day
First Impression (5 BP) +2 dice to social on all first encounters
Human looking (5 BP) pass for human
Adept(5 BP)

Negative
Weak Immune system (5bp)
Incompetent (5 bp) Driving
Sensitive System (15bp) (double essence cost of implants)
Spirit Bane (10 BP) Fire Spirits
Bad Luck (20 BP) 1 rolled on Edge backfire

ATTRIBUTES:
(130 build points)
Body 2
Agility 3
Reaction 2
Strength 2
Charisma 5
Intuition 4
Logic 3
Willpower 2
Essence 5
Magic 3
Initiative 6
Edge 1

SKILLS
(100 bp)

ACTIVE SKILLS (100 BP)(with adept power added)

Con 5 (5)
Negotiation 5 (
5)
Etiquette 5 (5)
Leadership 5 (
5)
Unarmed 5 (3)
Pistols (holdout +2) 2 (
3)
Medicine 2 (3)
Disguise 1 (
4)
Perception 2 (4)
Dodge 3 (
2)

KNOWLEDGE SKILLS
(21 FREE KNOWLEDGE POINTS)

Nightlife 5
Baltimore Gangs 3
Mob Hierarchies 3
Port Protocols 2
LANGUAGES QUALITIES
English: N (cityspeak +2)
Japanese 3
Korean 2
Spanish 2

ADEPT POWERS (3 magic)
Killing Hands (.5) Unarmed damage is deadly. Also effects magical creatures.
Critical Strike lv 5 (1.25) +5 to unarmed damage
Voice control (.5) mask or mimic voices and defeat voice recognition. Throw voice.
Kinesics (.5) +1 to make/resist social tests, +1 to resist sensing motives
Missile Parry (.25) catch and throw slow missile attacks

GEAR & LIFESTYLE (¥) (10 BP—10,000)

WEAPONS and DEFENSE
Suit and Greatcoat (b10/i8) rating 2 vs chemical and fire, -2 conceal (4,250)
Holdout: Tifani Needler (6p(f), 4 shots, SA, +2 AP) (500)
Antidote patch rating 5 (450)
Enhancement
Plastic Bone Lacing +1 damage unarmed, +1 body vs damage
Essence cost: 1 (5,000)

CONTACTS (10 BP)
Fence (Connection 2/Loyalty 1)
Bartender (Connection 3/Loyalty 4)

NOTES Starting Nuyen: 3D6 x 50¥R
Total Unarmed Damage: 7(S or P)

Bio:

Chase

Shadows of Baltimore jpride3030 palexdodge